Normally all these new enemies would present a pretty lethal challenge… but since you can shoot lasers out of your doggone mouth now, they’re never actually an issue. Seeing the new weapons of war for the first time is a thrill, especially facing off against helicopters – leaping into the air to chew on one of those metal dragonflies is just delightful. Speaking of dimwitted AI, the humans and sea creatures that are usually pushovers up their game slightly in Truth Quest, now coming after you with helicopters, massive warships, and freaky new radiation powers that can seriously mess you up. None of these are real game changers aside from the organ mod that lets you heal over time, but at the very least they give you some carrots on a stick to grind toward as you work your way through the new region and hunt a mysterious new predator. Watching helicopters get knocked out of the sky and people explode as you melt their faces with it never really gets old, but its mere existence also undermines a lot of the other combat choices you could be making.Īlongside the new body mod there are five new organ evolution mods, an added organ slot, and an increased max level of 40 (raised from 30 in the base campaign). This new ability is cool, but it’s also so overpowered that there’s little reason to use anything else, as you’re able to blast apart even the toughest enemies with relative ease. There’s a fantastic new evolution set that turns you into an irradiated demon of the sea with the ability to shoot lasers out of your mouth like Godzilla. However, that’s not to say that there is nothing new in Truth Quest.
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